tag:blogger.com,1999:blog-3382776884137400610.post1141338120801243823..comments2023-09-28T10:37:10.743-04:00Comments on Depth Deception the Blog: A Song is GerminatingJayhttp://www.blogger.com/profile/06641691395288365219noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3382776884137400610.post-19666035884545369022010-01-21T15:03:26.540-05:002010-01-21T15:03:26.540-05:00It's nice, but doesn't strike me as memora...It's nice, but doesn't strike me as memorable in and of itself. As far as where it places me goes, I pictured Castle Town from LoZ:OoT immediately, with a heavy focus on Childhood Link peering up at the Temple of Time, sneaking in through a half-cracked open door, and looking in awe at the stained glass windows and the statues and whatnot. Alternatively, split-seconds later many times throughout the song, my mind's eye pictured Hyrulians going about their daily market lives -- a woman carrying a basket filled with bread and covered with a white drape, kids frolicking in the street with a mutt, merchant-looking men conversing energetically en route from unknown position A to unknown position B, etc.<br /><br />Asked if I like it, I'd give this an 8/10 or so. I do like it.<br /><br />Asked if I'd think to listen to this song on a whim, I'd give it a 3/10. :\ It just doesn't have anything that pulls me in. It's very pleasant, but not a grabber.<br /><br />Asked if that's okay, I would say "perfectly okay." Not every song can be a grabber, and in fact not every song <i>should</i> be a grabber in a film or game. If they were, then they'd distract you too often. You'd be focusing on the music moreso than the plot/gameplay at hand. The music can occasionally steal away the player's/viewer's attention but it shouldn't be every 30 seconds.SuiginChouhttps://www.blogger.com/profile/00028127203782088732noreply@blogger.com