Monday, June 15, 2009
I was looking through my documents and I uncovered this post I made on a message board almost 2 years ago, on November 15, 2007, around the time the Ghostbuster video game was announced.
In my dreams, the Wii version is divided into 4 play styles:
1) Drive Ecto to place of haunting.
--Nunhuck control stick, wiimote fires proton beam on top of car.
2) Getting Hot/Cold game with PK meter.
--Walk with nunchuck control stick, wave wiimote around to pick up pk readings until you are led closer and closer to the spook.
3) Gunning and Trapping.
--Flip the wiimote behind your back and right-side up again to switch from pk meter to proton gun. (This action mimics how the proton gun is unholstered and would be totally simple to implement and immersive!)
--Fire with B trigger to either obliterate non-essential ghosts with small damage meters (total protonic reversal!) or to ensnare ghosts which must be trapped.
--Once weakened and ensnared, team member(s) add their proton beams to hold ghost. You cut your beam and
[QUOTE]Nunchuck = motions used to throw the trap, Z = uses the trap, [/QUOTE]
4) Boss Battles
--These would have to play somewhat differently. For instance, you're not going to trap the Stay Puft marshmallow man. I imagine Stay Puft has a damage meter and time limit; you must strike his head with the proton beam to burn damage and deflect or straddle to avoid the flaming marshmallow globs he throws at you.
**Also, I think a hub world in the Ghostbuster's headquarters would be cool. After you catch a ghost, you can walk to the basement and empty traps into the containment unit ala Metroid Prime 3 controls for inserting and removing power tanks.
These ideas are free to use DEVS! I think I'd be as happy as a little girl if these controls/game play elements were implemented. (can you tell I'm something of Ghostbusters fan? :D )
Some of this, like driving Ecto-1 and the trapping mechanics, didn't come true. But the bulk of my design, which I've put in bold, has been implemented! Again, I'm not saying these ideas were stolen (especially since I freely offered them up). I'm just saying that...someone should give me a job in a creative business!